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#Worms reloaded custom maps full#Enjoy the new High Definition full colour graphics engine, revised physics and pit your wits against the all-new A.I. To top it all off, there is also a highly-involving single-player experience with tutorials, deathmatches, races, fort games and puzzles. #Worms reloaded custom maps Offline#Worms Reloaded features up to four player online and offline multi-player, voice support, a raft of crazy new weapons (and the return of some iconic weapons from the brand's celebrated past), achievements (*note: Mac & Linux versions have a reduced number of achievements), leaderboards, all new high-definition landscape themes, a range of brilliant forts for the new Fort mode, new landscape editor, new play modes, hats, skins and speech banks. #Worms reloaded custom maps Pc#Ten years on from Worms Armageddon and the turn-based comic mayhem continues in Worms Reloaded, an all-new edition available for PC through Steam. Graphics: OpenGL 2.1+ capable graphics cardĮnglish, French, German, Spanish, Italian Graphics: Nvidia Geforce 8600, Radeon X1600 or better Processor: 1.83 GHz Intel Core Duo or better Other Requirements: Internet connection required Graphics: 128 MB Video Card (GeForce4 or equivalent card) Processor: 1.25 GHz AMD Athlon or Intel equivalent Steam account required for game activation and installation It's a feature that should have been in the game, and Team17 dropped the ball on it.Learn more about the Worms Reloaded Model Name Alt+Tabbing is slow and sometimes requires a bit of a wait before the game catches back up to speed. I can't help but wonder if this contributed to my disappointment in the game's single player, because I was forced to focus on the game at hand rather than being able to multitask while playing. Worms: Reloaded does not have a windowed mode. With regards to any extraneous problems I might have had, I didn't have any hard crashes or UI complaints beyond one fairly big detail. Even with all of the graphical upgrades, you can assume that Worms: Reloaded will run on a PC with fairly low specifications. The worms are still just simple 2D sprites, but they all have high quality resolution and excellent coloring. There's also been improvements in the graphical quality of the game, though most player likely won't care so much. It's really beginning to feel like they've done as much as they can with the existing Worms archetype, without implementing a full on competitive matchmaking system. Of course, there's other various additions to Worms: Reloaded, like a relatively intuitive map maker and the multiple features included through Steamworks integration. If I can talk my fellows into making the purchase, I'm sure Worms: Reloaded will be a welcome addition to our future LAN parties. ![]() Then again, that was my complaint in the single player as well. If there is a disappointing aspect in the multiplayer, it's that the game types are limited to four-player deathmatches. The sudden death waters slowly rose and I watched every other worm drown from my sniper's perch. Then, as the game timer ran low and sudden death began, I took my last worm and hid him as high on the map as possible. It was impossible not to laugh at our contrasting skill levels. As the game progressed I consistently killed my own worms while my friend took on the majority of the enemy's forces. Certainly, the basic gameplay hasn't changed Worms is still slow, touchy and punishing, but the ability to share your woes or laugh off each error with other human players makes the pacing feel instantly faster.įor example, I joined a two team match with a friend of mine, and joined him on voice chat so we could create a battle plan. ![]()
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