![]() ![]() So, from the start, head straight through the water this time, pass through all the brigand boys, and eventually the wooden door to the tower will be on your left. Before we attempt to take on any of the temples, we're going to need a +5 weapon. Getting these quenching acid upgrades will probably be the hardest part of this run, save for beating the final boss. But once you have a +5 weapon, things will be a bit easier. Think of it this way: You don’t need to worry about losing tar because we’re not upgrading any shells. You don’t need any healing items, and it doesn’t matter how many times you die. All you have to do is run by basically everything. The only enemies we have to kill are the 4 main bosses. Pick up one near the burning statue in fallgrim. Pick up one more in the beginning of the Crypt temple. Pick up two more from iron maidens in the Shrine of Ash temple, and 2 are available from Vlas the merchant for 2,500 tar each. That gives us 5-6 quenching acid to work with. Let's start by grabbing the one in fallgrim. Head into the Grisha room across from the wooden door. Lead the Grisha away from the chest and then loot it when it’s safe for the Mechanical Spike. Move left from the chest and back toward the way you entered for a tunnel here. This is a long tunnel that has a sturdyman and a bunch of bear traps upon exiting. Lure the sturdyman into a trap and run by him. Just continue moving forward, and absolutely spam that button to roll your way past everything. Go past the big burning statue and into the campsite on the hill behind. There is a chest here with a quenching acid - you can harden while looting the chest if need be (remember, it doesn’t matter if you die). The second you’ve acquired that quenching acid, you’ve done what you needed to do here. Go upstairs in the tower and loot the tarnished seal from the old prisoner, then go to the workbench and add the acid and spike to your sword. ![]() Head out the wooden door, past the brigands. Turn right at the swampy water, past the stone column, left at the stone shrine, and straight ahead to the bat tree. Take a slight left through the cave and go straight through this area. Then, go through the portcullis and enter the crypt, making sure you're dodge rolling all the way. In the crypt, roll past the two venom dudes and the spear throwers. The only one that seemed to increased as timer reseted when unloading the save and restart at 0 when loading it back.When you reach the room with four exits, go left, and stick to the left-hand side at the fork. I did not even found a value that could be it. Initial value more or less 15 min my in-game time in ms, increased value, reloading backup save, decreased value, increased value (multiple time, waiting at least a few second)Īll this for 4 bytes, 8 bytes, float and double (even tried "All" when it was possible). Initial value more or less 15 min my in-game time in ms, increased value (multiple time, waiting at least a few second) Initial value more or less 15 min my in-game time in second, increased value, reloading backup save, decreased value, increased value (multiple time, waiting at least a few second) Initial value more or less 15 min my in-game time in second, increased value (multiple time, waiting at least a few second) Unknown initial value, increased value, reloading backup save, decreased value, increased value (multiple time, waiting at least a few second) Unknown initial value, increased value (multiple time, waiting at least a few second) I need the pointer to it so we can time speedrun with in-game time. I was looking for in game time in memory, could not find it but I am no expert using CE. if you have not inhabited the shell yet you cannot modify its glimpsesĭungeonhaven-Win64-Shipping.CT V. do not use freeze-value as the game changes location of variables often thus freezing a wrong part of memory usually leads to crash - instead give yourself enough health and damage multiplier to survive and have fun you might see +101 glimpses after you added 100 manually and then picked 1 when the value changes in game then it is propagated to all places (Inventory, GUI, etc.) after a modification in CE you will see your values in the Inventory only master values for Tar & Glimpse are the ones used in the Inventory when you get a new shell your glimpses will be 0) Glimpses are bound to a specific shell (ie. ![]()
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